| ldpi | mdpi | hdpi | xhdpi | |
|---|---|---|---|---|
| small | 2.3% | 2.4% | ||
| normal | 0.7% | 26.2% | 57.8% | 0.9% |
| large | 0.3% | 2% | ||
| xlarge | 7.4% |
"They don't have a curated store." This is Farago's personal hypothesis. As a result of the platform's nature, Android has a less efficient app distribution model than iOS. Farago thinks consumers have been burned more on Android, or, as he put it, "There's a lot of garbage on the shelf."
"The consumer on Android is less willing to pay, there is more of an expectation that they get free stuff." Farago tells us this is a lot of developers' hypothesis. However, he believes it is often a self-fulfilling prophecy; developers choose to release a free, ad-supported Android app. He pointed to Rovio's Angry Birds Space, one of the most popular games of all time, as an example. Rovio only released a premium version on iOS. However, they created a free version, in addition to a premium one, for Android




